
Radar Alert
A downloadable game for Windows
Rate Game
The game was created in 3 days for Ludum Dare 59 (Theme: Signal) by one developer.
You are the operator of the rocket compartment of a heavy space bomber.
Under your control: a long-range planetary radar, a missile supply system and a warp engine. The ship moves by itself. You are responsible for survival.
An SOS signal has been received from a neighboring sector. According to protocol, you have to answer.
Start the warp engine. Shoot down enemy missiles. Get to the source of the signal.

Control:
WASD - movement
E - interaction
Added a build with English as the default language. Otherwise, it is no different.
| Updated | 4 days ago |
| Published | 7 days ago |
| Status | Released |
| Platforms | Windows |
| Author | GreatPasta |
| Genre | Action |
| Made with | Unreal Engine |
| Tags | 3D, Atmospheric, Dark, First-Person, Low-poly, Ludum Dare, Ludum Dare 59, PSX (PlayStation), Sci-fi, Singleplayer |
| Average session | About a half-hour |
| Languages | English, Russian |
| Links | Ludum Dare |





Comments
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At first I thought about dropping the game, but then I got into it. Still, over time the monotony became tiring, and when reaching the ending got pushed back by another five minutes of the same actions, I ended up closing the game.
I might’ve encountered a bug—or maybe it’s just not well communicated—but I couldn’t distinguish the failsafe missiles. It ended up feeling like a sneaky kind of randomness, where even after doing everything in time, the missile just wouldn’t work. If that’s intentional, it would help to mark broken missiles with a different color—like blanks or duds.
And the repetitiveness… why stretch it out for so long when there’s no new gameplay being introduced? It feels like artificial padding. There was no real sense of catharsis, which was disappointing… though visually and audibly, it’s very impressive.